I am stalking a man and a woman as they enter a bedroom during a friends’ party. They start talking to each other, allowing me to sneak past the woman and focus on the man as I raise my bow and arrow. She says something cute and I fire an arrow of attraction right into the man’s chest. He reacts instantly, touching her hand as he tells her how funny she is.
I smile, too. I’m just doing my job.
Have you ever wondered what it would be like to be Cupid? To be in charge of helping individual humans find love and human connection in its many forms and possibilities? If you have, then Spectacular Disaster Factory’s newest immersive creation Temp Cupid might be the experience for you. Temp Cupid places audience members in the role of being exactly what the title suggests: temp workers taking on the role of cupids for the night. It’s a highly interactive experience where each cupid uses a bow and arrow to make targets either like or dislikeother people around them in an effort to give each target some type of love before the night is over. It’s a production that combines aspects of improvisation and gaming to allow audiences to determine the outcome of each character’s relationships.
It’s a rather fun idea for a show. Participants are given a bow and arrow each and instructions that no character at the party they are entering can see or hear them. When participants shoot arrows at characters, they can increase or decrease how that character feels about another character by up to three steps (in each direction.) Finally, each Cupid is tasked with helping a specific character (including a cute dossier that gives a quick rundown on each one’s wants/likes.) The new Cupids are then unleashed upon the party, free to shoot (or not shoot) anyone at any time. They can talk to each other, team up with other cupids to create a specific goal or wreak havoc by sabotaging what other cupids are trying to do. Once they’re done impacting the characters however they want, a finale plays out where the outcome of those actions gets shown to the Cupids. It’s a fairly solid concept.
This is the type of experience that works well for audience members who are new to immersive shows as it does not demand much from participants other than understanding how the arrows work on the characters. That’s all a Cupid really can do to control anything within the show, since they cannot interact with anyone in any other way. For newer audience members, making the interaction simple and game-like can make this a really fun way of entering the immersive space.
For those who enjoy watching improvised interactions and are interested in seeing how changing someone’s like/dislike level will impact those interactions, this show also offers great potential fun. During my experience, I chose to partner up with other Cupids to make sure a specific couple ‘liked’ each other as much as possible. That decision meant that I followed that couple through most of the experience. Having the chance to be a fly on the wall and watching their relationship blossom in front of me was highly entertaining—as was fighting off the sudden attempt by other cupids to sabotage the relationship I’d spent time putting together. Just as the couple was becoming invested in each other, I became invested in holding them together against all the other Cupids.
It’s not a surprise that the interaction between characters is my favorite aspect of the show. The actors involved in the production are solid across the board. Casey Dean’s portrayal of Tracy is almost unbearably cute, even when responding to arrows that make her dislike someone. Orion Schwalm’s Jack is goofy and sincere, with just enough quirkiness to make him really believable and real when someone suddenly begins to like him. Tricia Fukuhara’s depiction of Audrey is almost heartbreaking in itsawkwardness. During my experience, there was a moment where an arrow derailed a friendship she was trying very hard to make happen. Her reaction to the emotional change was so painful it made me immediately shoot her with the arrow necessary to change that back. Ashley Busenlener has the emotional range to go very dark, as evidenced by a sudden change in emotions towards another character during my trip that became the most serious moment of the night. She played that moment exactly correctly. Kristofer Buxton’s eagerness as Clark is as amusing as his coldness when persuaded to dislike someone. He turns perfectly on or off, as the cupids demand. The best performance for me is Lena Valentine. She gives her character Jo a wonderful maturity that runs through whatever emotional alterations come from the arrows. Even when arrows give her rapid emotional shifts, she somehow makes each transition both natural and truly engaging. More than once, I stopped paying attention to the ‘game’ of shooting others just to watch a scene she was part of as it played out. She’s truly compelling. The greatest positive of this production is the exceptional choices in casting and their ability to handle their characters while being impacted with constant relationship changes in real time.
There are other aspects of the show that are less effective for me. The setup for the experience feels overly complicated and far too long. Each character has a specific color. Attraction is coded red and repulsion coded black. So each time a Cupid wants to alter a character’s feelings toward a second character, they have to find the arrow with that second character’s color code and then remember to use red or black, depending on their choice. It’s a setup that takes fifteen minutes to explain and, at least during my experience, still had audience members asking for clarification. While a production likes this clearly needs to have the ‘rules of the game’ laid out, I think this long an onboarding seems to work against the premise of having fun playing a cupid. It comes across as a lot of effort and learning before you can actually go have fun. If the Spectacular Disaster Factory chooses to remount this show again, perhaps they can find a way to streamline the rules into something that can be explained in 5 minutes. I think that would help make it even more of a good show for entry-level immersive audiences.
The show also feels too long. During my stint as a cupid, I noticed several players who got either bored with the premise or simply got tired of shooting arrows and were sitting down for the last 10 minutes of the experience. This may be a case of too many players per experience slot. Or perhaps the show is simply too long. Once again, if the show is remounted I think some effort at fine-tuning this could generate an even stronger experience. Showing the impact of arrows in mid-scenes as well as at the finale might help audience members stay more connected, for instance.
Overall, Temp Cupid is a fine show, with a lot of potential for audiences to have fun. For those who enjoy seeing their actions have impact on actors, this experience offers immediate gratification as each arrow generates an immediate response. And for those looking for a show that’s light and entertaining and designed simply for some fun, this is that kind of show. The flaws that exist are mostly ones that simply slow down the experience or aren’t holding everyone’s attention as strongly as one would like—all of which could easily be overcome in a remount. Honestly, I do hope they bring this show back again. Cupids may be most common during Valentine’s Day, but Temp Cupids are needed all year long.
Temp Cupid closed it’s initial run on February 16th, 2020. Make sure to follow Spectacular Disaster Factory on Instagram, Facebook, and at their website for remounts and new experiences throughout the year.